Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Monday, August 8, 2016

Harmony of Heroes: The Legend of Zelda

You can download this massive album here. As it is fan work and therefore free, I have no problem recommending that you search the track names on YouTube if you can't download them.



Previous post: the Donkey Kong tracks

The Legend of Zelda series introduced me to high fantasy, steampunk, and 3D adventure games all at the same time -- so as you might guess, I have a lot to say about the music of Zelda. This had better be good!

17. High Roller's Castle (Georg-Christoph Schlee)
For me, at least, having the hiss and pop of vinyl opening this track sets a distinctive (and very good) mood. From then on we enjoy an improvisational, high-class lounge interpretation of the original Hyrule theme for piano and xylophone. Just like Sunset at Mushroom Castle, I like how this style pays homage to Nintendo's jazzy roots while also sounding rather unlike most of the video games.

18. El Pájaro es la Palabra (Laura Intravia feat. Davey Patterson)
Spanish name, snappy flamenco guitar, seductive colours? Surely this must be Gerudo Valley, right? Nope.

For the second time in a row, we hear it first through a vinyl filter (probably to establish a certain prestige or maturity) but it isn't Gerudo Valley at all, it's Dragon Roost Island!

This theme from The Wind Waker was so good that they included it without changes in Brawl. With such expectations, you expect a certain level of quality from a new version, and this track does not disappoint. Jumping from wind to strings to wind again, with plenty of scene-setting percussion (I particularly enjoy the maracas) El Pájaro es la Palabra makes you want to get up and dance, without getting too energetic and ruining the melody.

Oh and don't forget the bass guitar -- priceless.

19. Behind Pillars of Marble (Chris Hunter)
Now, the polar opposite, this epic track takes some of the series' least celebrated music (Zelda 2: The Adventure of Link is still an outlier and wasn't scored by Koji Kondo) in one of its most exciting forms (the Melee track was my first exposure to it) and plays around for over six minutes. Not much more to say except that they are fantastic melodies shown off in an excellent fashion.

20. Wind in the Sail (Soleviio)
I have to admit that, at first, I wasn't a fan of this very synthy version of The Great Sea from The Wind Waker, but it definitely grew on me. The original is a fun, adventurous piece, so the decisions to go first in a more relaxed, sparkly direction, and then secondly add in an electric guitar, are strange ones. On the whole, it works, but it isn't my favourite interpretation.

21. Mirror of Twilight (Sean Haeberman)
Another great fantasy piece, this time using the extremely fertile ground of Twilight Princess's main theme. Each component of the melodic identity in the theme is given its own style, meaning that rather than just a ride across Hyrule Field, we are treated with royalty, danger, adventure and eventually a very heroic rendition of the original Hyrule theme. It isn't perfect, but it captures the game it's referencing much better than the more experimental Wind in the Sail did.

22. Cucco Revenge Squad (Jonathan Peros)
For a track called Cucco Revenge Squad, you might be surprised to hear the harp-like-guitar sounds often associated with Lake Hylia at the start. However, very soon we get the Dark Mountain theme from A Link to the Past, combined with little filigrees that acknowledge the flamenco and country/Western feel that is always bubbling below the surface of Zelda.

I can't get enough of the Dark World music in A Link to the Past, so combining that with Westerns is a win for me.

23. Saria's Fairy-Go-Round (ZipZipper)
Most of the themes from Ocarina of Time were designed to fit together, so it's interesting to hear one performed inside the wheelhouse of another. Here we have Saria's Song, but at first you might think you're listening to the Song of Storms, given the carnival atmosphere. Your ears don't deceive you; it's just yet another ascending, three-four time melody played in a music box. I think it's pretty fun, if ultimately not as memorable as the pieces that flank it.

24. Beyond the Chasm (Erik Sceri)
With deep colours and several core themes of Zelda tossing around at the start, it's another bait-and-switch with regard to which track is being adapted here. Then, soon enough, we are offered an incredibly cinematic rendition of the Gerudo Valley theme.

Like with Dragon Roost Island, the melody is so good that any adaptation of the original needs to work hard to stand out. And this track certainly works hard -- if it weren't for the slightly awkward time signature change in the middle, I'd award this piece top marks.

My personal highlights are the jaunty, piratical strings that end the A section, the airy pipes in the B section and the subtle but strong brass around the three quarter mark.

25. Tal Tal Ranger (Mesmonium)
What if Zelda were a really, really good Sonic level? Or perhaps this is just what you hear when you're at the Hyrule racetrack. No matter, this track is over in a flash but it leaves a big impression as an argument for why adapting 8-bit music can absolutely rock (or jive, or roll).

26. Tune of Tempests (Stephan Wells feat. Christopher Woo)
Queen Rutela's theme, itself an adaptation of the Serenade of Water, sets a melancholy stage for what is ultimately more action packed than you might expect. It's like something Andrew Lloyd Webber might write for A Midsummer Night's Dream, if it was also an action movie.

Um ... can someone please make that, like, now?

27. Mechanical Steed (Steampianist)
I was always going to be harsh on a track that starts with what might be my favourite Zelda piece ever, the Morricone-inspired The Hidden Village, so let's start with the positives.

The steampunk/weird-West angle works, mostly, since Zelda has always been a little off-kilter, and I always wished that they used trains in a core series title (rather than just Spirit Tracks). I love that the melody itself still gets to shine, and the twangy guitar walks the line of serious and silly quite well.

However -- in the middle section this track takes a left-turn into Kookyville with a theme that I can't place my finger on. It's not poorly done, it just misses the point of the original in my opinion. I don't expect a cool gunslingin' adventure to suddenly turn into vaudeville, but that's kind of what it feels like.

Still, the arranger Steampianist is very talented and clearly had a lot of fun putting this track together, so I'm glad it exists -- it's just like Wind in the Sail, where the style just doesn't do it for me.

28. Dark Horizons (Sam Dillard)
A great way to end the Zelda tracks, with the groundbreaking and epic Dark World theme from A Link to the Past, and a liberal sprinkling of Dark Mountain too. The vocals are a perfect addition, with the other instruments doing their best to elevate what is already excellent material.


The Zelda tracks of Harmony of Heroes are so much fun, whether you're a fan picking up references or just want to listen to some great fan music. Despite some tonal divergences, they do a good job of celebrating the source, as well as being a credit to the musicians who took on such tough work as re-arranging beloved tunes. But there's no stopping, because next time we have a less-well-known series, but with just as beloved music, Metroid.

I can't wait.

Wednesday, May 11, 2016

Harmony of Heroes: Donkey Kong

You can download this massive album here. As it is fan work and therefore free, I have no problem recommending that you search the track names on YouTube if you can't download them.



Previous post: the Mario tracks

Continuing our dive into Nintendo fan music, the next section of Harmony of Heroes adapts the wonderful music of the Donkey Kong series -- mostly the Donkey Kong Country games -- with one glaring exception at the end.

12. Jungle Swing (Stephan Wells, featuring Camoshark)
If you know the Donkey Kong Country BGM at all, the opening to this track is filled with teasing anticipation. When the main theme finally hits, it feels fantastic.

A combination of live instruments (or at least a very convincing combination of live samples) and a broad assortment of sound effects make this an incredibly fun track, especially in the second half that includes a lot of free-styling guitar and brass.

13. Rhythm of the Kong (Sean Haeberman)
True to its title, this track is filled to bursting with percussion, mostly playing around with the Map theme (parts of which are also present in the previous track). Compared with Jungle Swing, there are a lot of deeper colours in the drums that give it a more masculine feel, despite the flighty melody.

14. A K.Rool Pub Crawl (Sebastian Mårtensson, featuring Christopher Woo)
Moving on to Donkey Kong Country 2, this is another program piece beginning with a pirate, probably K.Rool himself, walking into a bar (ouch!). The entertainment for the evening begins with a surprisingly warm rendition of Ship Deck 2.

I absolutely love folksy pirate songs so this one gets me pretty well. It even manages to make K.Rool's boss battle theme sound less menacing, and that's not a small task.

15. Rush of the Rainforest (Buoy)
Propulsive and adventurous, this track takes the hands-down best BGM from DKC2 (that would be Stickerbush Symphony) as its source. The track actually turns it into a sort of video game level of its own, complete with A B A structure, a little insert of the DKC theme when it hits it stride, and then some very welcome freestyling in the last third.

16. Kong Kollektive (Sebastian Mårtensson, featuring Harmony of Heroes)
...
Can't I just listen to some more of Rush of the Rainforest?
...
Oh, alright. This is a re-imagining of the DK Rap from Donkey Kong 64, and if I give them their dues, it could be a lot worse. The artists clearly love this track (honestly or ironically, it's up to you) so there's nothing that needs aggressive criticism. I'm just glad I don't have to listen to it again after this.


Well, the Donkey Kong tracks started wonderful and ended in a weird place. That's okay, because coming up next time is over an hour of The Legend of Zelda music. Yummy ...

Saturday, April 23, 2016

Harmony of Heroes: A Nintendo Franchise Fan Spectacular

You can download this massive album here. As it is fan work and therefore free, I have no problem recommending that you search the track names on YouTube if you can't download them.



An awesome, 7-hour-long fan project from 2014, Harmony of Heroes is a collaborative re-imagining of the soundtracks to Super Smash Bros. Melee and Super Smash Bros. Brawl. Like the games themselves, this means the album is a celebration of all things Nintendo, this time from the fan art perspective.

One thing to keep in mind with any fan work is that, as a response to an original work (rather than the work itself) there are lower stakes. At its best, this allows fan work to go places that the original creators won't or can't, whether for the sake of a Brand™ or because the creator simply intends to take their vision in a different direction.

On the other hand, something as popular as Nintendo has as many interpretations as there are people on the planet, so some of these fan responses aren't going to "get" the source material in a way that appeals to everyone. At its worst, you might get something that entirely misunderstands a work.

Lucky for us, Harmony of Heroes is produced by people who really knew what they were doing, all for the love of Nintendo. So let's take a look at this monster of an album, starting with the "Super Mario" tracks.

Super Smash Bros.

1. Challenger Approaching (Rozen et. al.)
This is not actually a Mario track; like an overture, it features the a combination of main themes of the Smash Bros. games as an introduction to the album. The opening echoes Icarus from Deus Ex Human Revolution, which is really epic and atmospheric -- segueing into the thicker, choral style of Nobuo Uematsu's original Brawl theme.

Even though the first three games in the series are represented well, my favourite part is the inclusion of the latest game's theme, which has less operatic flair and instead emphasises the sporty, high-energy nature of Smash Bros.

Super Mario Bros.

2. Sunset at Mushroom Castle (Bernardo Limon)
This track takes inspiration from the orange-and-brown sunset version of the Mushroom Kingdom from Brawl, but while that was still an upbeat piano piece, this interpretation plays like mellow lounge music with a jazzy, improvisational flavour. Very appropriate for Mario music.

3. Stroll through the Mushroom World (Andrew Lim)
Adapting the Super Mario Bros. 3 theme, this track is both the first stand-out and also one of the straightest of the Mario pieces. Not too much variation on the melodic formula and a swinging, big band attitude make it great easy-listening.

4. Sad Underground (Forgotten Dawn)
In contrast to track 3, this track is a conceptual re-imagining of the "underground" theme from Super Mario Bros. for piano and strings. It's a nice idea and executed pleasantly enough, but doesn't really leave much of an impression. This artist's other tracks on the album are much more interesting.

5. A Twisted Carousel (Steampianist)
Another stand-out and one of my favourites because of its use of a Super Mario Land theme (specifically the Pyramids, strangely enough) here instead representing a kind of horrible circus of crazy performers -- hence the Twisted Carousel. Given comments by Nintendo that the Mario series was intended to feel like a troupe of actors putting on the same show in different ways, this Carousel image seems pretty appropriate.

6. Shining Path (prophetik music)
The lead up to the main tune in this track (the Rainbow Ride theme) is quite sedate but as it goes on, it adds interesting layers in techno fashion. Being a bit of a melody hound I'm disappointed there isn't a grander use of Rainbow Ride, but that is no failing of the track.

7. Cleanse the Sun (Dare to Oppress)
This is more like it. A shorter lead up before the main theme (in this case, Delfino Plaza from Super Mario Sunshine) and a more energetic pace make this electronica very worth listening to. As an interesting side note, the original Delfino Plaza music was not as crunchy and electronic, meaning this is the first track on the album that is less natural sounding than its source. On an imagination and listening experience level, this one is highly recommended.

Mario Kart

8. Who Will Win the Race? (Andrew Lim)
Of course a Mario Kart track applies liberal organ and pad sounds. The thrill of the racetrack is plain to hear, but this jazz fusion style sits in a weird half-way space between live and synth, just like the recent Mario Kart scores.  The fact that the Mario Kart Wii themes just aren't the most memorable in the series doesn't help. Over all it's not bad, but it feels less effective than something that tries to sound like a real live performance or entirely synthesised.

9. Baffle Ball (The Fishhead)
Much more overtly synth than the previous track, Baffle Ball is an entertaining listen that doesn't really go anywhere. Probably most exciting for those who love the Mario Kart Wii music and want to hear it with really high quality synthesisers. For the rest of us, it feels like a Sonic the Hedgehog piece. Casino Night Zone, probably.

10. A Vivid Cruise to the Finish (Andrew Lim)
The use of Rainbow Road in this track makes it much more delightful than this artist's other Mario Kart track. Otherwise, the techniques applied are much the same. Goes to show how much a great melody helps a composition to rise to the top.

Luigi's Mansion

11. Bros. before Ghosts (Konrad Petersson)
Structured like a program-piece, and including lots of creepy sound effects, this track is a great (if slightly noisy) representation of Luigi's Mansion and its "Resident-Evil-meets-Tim-Burton" ghostly charm. It's the last Mario related track for a while and a good reminder after the synthy Mario Kart tracks that Mario is at its best with jazz and swing.

Next time: Donkey Kong!